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Games & Graphics (HE): E books

About e-books

The electronic books or e-books provided by the College are electronic versions of printed books which can be read in full text via the Internet.  The College has access to the content of over 5000 e-books.  The majority of e-books are available on three main platforms or websites – Ebook Central, VLeBooks  and O'Reilly Safari Learning Platform.

These are some of the advantages of using e-books:

  • they are available 24 hours a day, 7 days a week, on or off campus,

  • for the majority of titles you don’t have to wait for a copy to be returned,

  • you can easily search the content of an e-book, including  the text, table of contents, appendices, and bibliography

Useful E-books

3D game design with Unreal Engine 4 and Blender
3D Game Textures
3ds max modeling for games
Beginning C++ through game programming
The complete guide to game audio
Blueprints visual scripting for unreal engine
Construct 2 game development by example
Game audio implementation a practical guide to using the unreal engine
Hands-on Unity 2021
Learning Construct 2
Level Up!
Mastering Unreal® Technology, Volume I
Maya studio projects game environments and props
Pixel art for game developers
Understanding video games

E-book collections

Finding e-books

The easiest way to find if a particular title is available as an e-book is to search the Library Catalogue just as you would for printed books. You can search for an author, title or keyword.

You may be asked for your college IT username and password to view the e-book.


Finding e-books video